Friday, April 10, 2009

Answers

Title: Stabby's Creation (currently)

Protagonist:  The piece being created

Antagonist: (The anim8or)/time/the process

Climax: There isn't a climax, its more of a documentary style piece.  As far as emotional altitude I would think some of the effects in modeling/Rigging might be a "high-point".

Composition: The peice is composed in the order that characters might ideally be created in, with many real world actions simplified to keep the piece interesting as well as somewhat informative. 

Camera Angles: You will find that people in our peice are not ever centered while our character usually always is.  We are trying to show that the focus is on the process of creating him not so much on the people who are tasked with doing so.  This can in many ways be a view on how people really don't care as much about who makes these types of media, so much as the media itself.  Next time you go to a pixar movie (not with vizzers) watch how many people stay for the credits.

Points of View: The composition tracks the creation of Stabby from the perspective of the character. As "he" is passed
along we travel with him through each one of the processes that create him. This is done because we are
trying to describe what creating the "character" is like, not necessarily how this affects his creators.

Editing: The animation, and cg scenes, are quick very quick because people perceive it to be so. While scenes where
the creators (Artist/Modeller-Rigger/Anim8or) are slow, and less visually stimulating to show that on our side its actually
quite time consuming, and difficult.

Highlights: The jump shot paper_to_trashcan where we focus the camera out. The modelling scene where polygons create
the stabby model. The rigging scene where composited hands create a CG rig. The Rig appending itself to the model. Credit
Scene.

Think/Feel: I hope they think the piece was visually appealing, while secretly taking a little bit away about how 3d characters
are created from a very dumbed down perspective. I hope it generates more interest in our work.


Animatic


In posting it the title got cut.  A transition to the second cellphone call is missing, it simply shows the model zooms out showing the modeller/rigger on the phone, then transitions into the 2nd phone call as shown.

In the scene with the first cell phone conversation they say.

TpLft- Hey I just finished creating a character I think it might be fun if you model and rig him, interested?

btmRght- Sure, i'll give it a go.

TpLft- Good I allready e-mailed him too you. (Transition to next scene)

Thursday, March 26, 2009

Morph "Final"

Heres the final effect, finished coding it last night, it works with any model that is made of polygons.  For this video I used it on a sphere made of 2500 faces.  Enjoy.

I can't figure out how to bump the quality on blogger... come to me if you want to see it in higher rez.

I still want to add a bit of refinement, like having it build from the bottom up, or from the top down, should be easy.

-Jorge

Wednesday, March 25, 2009

Morph (Code)

Ok so... i'm still coding my morph but I'll put up my progress so far.

The name of the object I'm deforming is: sphere
//This Squishes the Sphere
int $i;
string $obj = "sphere";
float $pPos[];
for($i=0; $i <= 381; $i++){
select -r ($obj+".vtx["+$i+"]");
$pPos = `pointPosition -w ($obj+".vtx["+$i+"]")`;

move -r -os -wd (-$pPos[0]) 0 0;
}

//This splits the faces into individual peices
string $obj = "sphere";

for($i=0; $i <= 399; $i++){
select -r ($obj+".f["+$i+"]");
polyChipOff -kft off -dup off;
};

//Todo: Randomize face start times
//Todo: Set some faces to squish onto x axis rather than all on the z (I'll tell them to go to x or z by Face Normal value)

Heres what it looks like visually.
Before Squish

Squish PerformedProof that the faces are all detatched
So with this I'll be able to apply the function to my model for our final movie, then animate the faces resuming their correct positions.

-Jorge

Wednesday, March 11, 2009

Story Board for Final


Masked "person" walking, he is thinking random thoughts, scraping the first couple because they don't work.  Eventually he comes to a idea he enjoys, and he grabs it, folds it and stuffs it into his pocket.  He then walks over towards the "Viz Lab" and opens it up and walks in.

Enter completely dark room except a blindingly lit white table.  As we walk up to the device our Idea from earlier is slammed onto the table, a flash of light the paper is gone, and a "digitized" version emerges on the table.  The image is folded down the middle so that the sides are at 90 degrees, and stood up.  Suddenly the paper is cut into a grid shape, and the "polys" begin to float out from the gridded paper slowly flying into their 3d orientation on the model.  At first 1 or 2 fly out then they all begin to emerge, and the emanating light from the squares being pushed out flashes and the model is all that remains.  Push the model to the side and we see the table once again with a clear state.  2 hands appear and begin to stretch thumb and index finger widths apart creating "bones" to the width of the fingers.  Then they are shot to the center of the screen into their correct positions, follow by flickers of particular light indicating both their trajectory and when they click into place.  This all occurs VERY QUICKLY, to the point were it almost seems like a fireworks show, with particulates flying from both sides of the screen and at the centers were bones click into place.  Once the Bones are created it begins to stretch and jumps up in achievement.  The bones then walk over to where the mesh stands and opens up the back sticking his head in and taking control of the mesh head.  He moves the head of the mesh to the left and right and then puts his arm into the arm of the mesh.  The head looks up to his left arm and the arm bends up and his fingers begin to wiggle around in response.  The bones then completely "put on" the mesh and assume control.

The mesh then begins to do articulated stretches, and movements (jumping jacks, squats, karate punch).  He will interact with credits in some way(not pictured)Credits roll.





Monday, March 9, 2009

Computer Nightmare



All frames were posed by hand, there were no interpolated poses.

Friday, March 6, 2009

The Flash, City Walkthrough

City "Fly" Through

He's the fastest man alive.

360


360 Fly around




This is stabby currently. I added a UV map and a cell -shader effect. Still need to fix some of the UV map, everything you see is still preliminary. Ill put up the city walkthrough in a sec, it rendered at 4x the speed it played at, for some reason.


Wednesday, February 25, 2009

Story Board

Camera Position

Story Board
The actors hands are always "typing" till the 4th box is reached.  The light in the room is always dimming, on the 4th box the only light in the room is provided by the laptop Screen.

Push Pull Reference.


Friday, February 20, 2009

Walk Cycle

SkiP


This was a really fun assignment. The rig gave me quite a bit of trouble in that the leg muscles clip through eachother rather than squishing and colliding. Also his butt kinda disapears, when you twist the hips a bit.

Wednesday, February 18, 2009

Human Walk Cycle

I was told we only needed to put up 4 of them, If i'm wrong I'll put up the rest.

Walk Cycle

Wednesday, February 11, 2009

Monday, February 9, 2009

Wednesday, February 4, 2009

Bouncing Ball Assignment2


Theres some tearing issues which happened when I transfered the video to my mac side.  Also in messing with the material editor I forgot to turn off key-framing so watch for some wonky texture and color transitions.  Its actually kinda fun...

-Jorge

Sunday, January 25, 2009

Hello World

This board seemed lonely.  Heres a simple filler post till the eye assignment is posted.  Should be done tonight by midnight or a bit earlier.  We'll see.

The title of the blog is a goal more than a statement.  Lets see if my work can live up to the Title which it resides under.